Checkers the way you learned it
Move your pieces diagonally, jump over your opponent’s pieces to capture them and reach the far side to get a king. Capturing is compulsory, and you can chain several jumps in one move. You win when your opponent has no pieces left or cannot move.
Choose your rules: English / American checkers (men capture forward only, kings move one square), flying kings as played in much of continental Europe (men may capture backwards, kings move any distance and you must take the most pieces), or Italian draughts. Play against the computer on five levels, or pass the device to a friend.
How to use
- Choose the rules and whether you play the computer or a friend.
- Tap one of your pieces – pieces that can move are outlined – then tap a highlighted square.
- When a capture is possible you must take it; multi-jumps are made in one tap.
- Use Undo to take back a move, New game to restart.
Ideas for using it
- Teaching kids. level 1 makes lots of mistakes, so beginners can win.
- Coffee break. a game against level 3 takes about ten minutes.
- Practice. level 5 thinks ahead many moves and punishes loose pieces.
- Two players. one tablet, no board or pieces needed.