Play Checkers Online

Classic checkers against the computer – from easy to tough – or with a friend on the same screen.

spinpickplay.com

Checkers the way you learned it

Move your pieces diagonally, jump over your opponent’s pieces to capture them and reach the far side to get a king. Capturing is compulsory, and you can chain several jumps in one move. You win when your opponent has no pieces left or cannot move.

Choose your rules: English / American checkers (men capture forward only, kings move one square), flying kings as played in much of continental Europe (men may capture backwards, kings move any distance and you must take the most pieces), or Italian draughts. Play against the computer on five levels, or pass the device to a friend.

How to use

  1. Choose the rules and whether you play the computer or a friend.
  2. Tap one of your pieces – pieces that can move are outlined – then tap a highlighted square.
  3. When a capture is possible you must take it; multi-jumps are made in one tap.
  4. Use Undo to take back a move, New game to restart.

Ideas for using it

  • Teaching kids. level 1 makes lots of mistakes, so beginners can win.
  • Coffee break. a game against level 3 takes about ten minutes.
  • Practice. level 5 thinks ahead many moves and punishes loose pieces.
  • Two players. one tablet, no board or pieces needed.

Frequently asked questions

Is capturing compulsory?

Yes, in all three rule sets. With flying kings and Italian rules you must also choose the capture that takes the most pieces.

Who moves first?

In English/American checkers the dark pieces move first; with flying kings and Italian rules, the light pieces start.

What is different in Italian draughts?

Men cannot capture kings, men only capture forwards, and when there is a choice you must capture with a king and take as many kings as possible. The board is turned so the dark corner square is on each player’s right.

When is the game a draw?

When 40 moves in a row are made with kings only and without any capture.