Chinese Checkers

Hop your marbles across the star and be the first to fill the opposite corner.

spinpickplay.com

The computer plays in your browser.

Long jumps across the star

Each player starts with ten marbles in one point of the star. The goal is to move all of them into the opposite point. On your turn, either move one marble to a neighbouring empty hole, or jump over a single neighbouring marble (yours or anyone’s) into the empty hole directly behind it – and keep jumping as long as you can.

Long chains of jumps are the key: build “ladders” of marbles that carry you across the board in one turn. Play against computer opponents or pass the device around with 2, 3, 4 or 6 players.

How to use

  1. Tap one of your marbles (yours are at the bottom).
  2. Green dots show every place it can reach – including jump chains.
  3. Tap a green dot to move.
  4. Get all ten marbles into the opposite point first.

Ideas for using it

  • Tip. move back marbles forward so none are left behind.
  • Tip. use your opponents’ marbles as stepping stones.
  • Family. 3 or 4 players around one tablet.
  • Quick duel. 2 players, straight across the board.

Frequently asked questions

What are the rules?

Move one step to an adjacent hole, or jump over one adjacent marble into the empty hole behind it. Several jumps can be chained in one turn. You may not combine a step and a jump.

Is it really from China?

No – the game was invented in Germany in the 1890s under the name “Stern-Halma” and got its English name later in the United States.

How good is the computer?

The computer looks for the move that brings its marbles furthest towards the goal and tries not to leave any behind. It is a friendly opponent for practice.

Can I play with friends?

Yes, choose “All human” and take turns on one device.