Ludo

Roll the die, race your four tokens around the board and bring them all home first.

🎲

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Quick rules
  • Roll a 6 to bring a token out; a 6 rolls again.
  • Landing on an opponent sends it back (not on ★ squares).
  • Exact roll needed to reach the centre. First with all four home wins.

The family race game

Each player has four tokens waiting in their corner. Roll a 6 to bring a token onto the board, then move clockwise by the number you roll. Land on an opponent’s token to send it back home – except on the starred safe squares and the starting squares. After going once round the board, tokens turn into their own coloured home column; the exact number is needed to finish.

A 6, a capture or bringing a token home earns another roll – but three 6s in a row lose the turn. Play with 2, 3 or 4 players; each colour can be a person or the computer, so you can play alone, with friends on one tablet, or both.

How to use

  1. Choose the number of players and set each colour to person or computer.
  2. Press Roll. With a 6 you can bring a new token out.
  3. Tap a bouncing token to move it. If only one move is possible, it moves by itself.
  4. Bring all four tokens to the centre to win.

Ideas for using it

  • Family evening. four players, one tablet, everyone takes a turn.
  • Solo. you against three computer players.
  • Kids. two players – quick games and lots of captures.
  • Tip. park tokens on safe squares when opponents are close behind.

Frequently asked questions

Do I need a 6 to start?

Yes, a token can only leave the yard with a 6. A 6 also gives you another roll.

Which squares are safe?

The coloured start squares and the squares marked with a star. Tokens there cannot be captured.

Do I need an exact roll to finish?

Yes. If the roll would take a token past the centre, that token cannot move.

Is the die fair?

Yes, every roll uses the browser’s cryptographically secure random number generator.